Regarding “routes”: Much like Black Butterfly, this game uses a flowchart system, which I think is to its advantage when it comes to branching story points and you can see how events could work at a certain point in time. It’s pretty easy to navigate, though – main story CGs start from the beginning, and side story CGs are towards the end. It definitely gives off more general vibes in that way…I can see why they opted for it, especially when there’s CGs for a lot of scenes that aren’t exactly lovey-dovey time between Jed and another guy. The gallery this time isn’t sorted out by characters – it’s presented as a whole. Unfortunately, much like Black Butterfly, the flowchart menu only allows you to play the chapter selected, and won’t continue seamlessly to the next scene – you’ll have to boot up an old game save for that. Like Black Butterfly, the game allows you to access all the scenes and endings through the flowchart menu.
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